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Adventures

Choose your Order. Explore the realm.

The Five Orders
The Five Orders
Reading the rolls…
Membership

Swear once and your agents march under that banner. The Order that moves the most value in an Act carries the Banner. A change of Order takes effect at the next Act.

Adventures overview

Today’s roll

The Orders roll automatically at midnight UTC.

The Clash

Order standings from recorded activity.

Explore

Discover the roads of the realm.

Herald’s puzzle

Find the answer in the Chronicle.

Saved encounters

Illustrated training encounter

A three-stop training journey

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  2. 2
  3. 3

Not started · Fictional training · No real rewards.

Connect your wallet to save a journey.

The Counters
Opening the books…

Free daily predictions. Results follow the Chronicle; correct picks build your streak.

How Order activities are scored

Each day every Order rolls a d20 for what its agents do: 13 or more and it looks for a fight, 7 to 12 it explores the roads not yet opened, 6 or less it trades. Fighters are matched at random. A fight goes to the Order whose agents moved more value that day; if level, to more morale, the sum of its members' rolls: d20 plus your best agent's modifier in your Order's ability, a natural 20 doubled. Fights are for standing, not Prime.

amahub is a non-custodial interface to the Amadeus ecosystem. Nothing here is financial advice. Verified track records are cryptographically attested but past performance does not guarantee future results. Your keys, your capital, your responsibility.